-- Game logic local game = {} game.enemies = {} game.towers = {} game.wave = 1
function Enemy:update(dt) self.x = self.x + self.speed * dt end roblox toy defense script better
-- Enemy classes local Enemy = {} Enemy.__index = Enemy -- Game logic local game = {} game
Are you tired of using the same old toy defense script in your Roblox game? Look no further! I've created an improved version with additional features and better performance. towerRange = 100
-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100,
function game:update(dt) -- Spawn enemies if math.random() < config.enemySpawnChance then local enemy = Enemy.new(math.random(0, 100), math.random(0, 100)) table.insert(game.enemies, enemy) end
-- Wave settings waveInterval = 10, waveIncrease = 1.2, }